![]() The player will also be able to cherry-pick which accessories they equip, tailoring the gameplay further. For example, one will allow Clive to dodge certain attacks automatically, while others will provide other buffs. These items have been described as “AI-implemented accessories” and will be available from the start of the game. This way, rather than adjusting the difficulty, players can instead make use of a range of items that will make combat easier. The latter is designed to let players tweak a variety of combat options to adjust the difficulty to their preference. The first would be Action Focus Mode and the second will be called Story Focus Mode. However, Yoshida revealed that because players have different levels of skill when it comes to action games, FFXIV would feature two new modes. In an interview with Famitsu, the devs reiterated FFXIV will have an active battle system, like FF15, Kingdom Hearts, and the remake of FFVII. Sqaure-Enix Clive will be the protagonist in FF16. It’ll be interesting to see how the next game tackles this key part of RPG progression. Final Fantasy 10 used the Sphere Grid while FF12’s replicated a chessboard. Previous Final Fantasy games have also used sprawling skill tree systems. He went on to say that the decision to incorporate skill trees was made to give players a sense that their character was “growing” based on their decisions and play style. While the game didn’t make an appearance at the 2021 Tokyo Game Show, in an interview with Siliconera, Final Fantasy XVI producer Naoki Yoshida confirmed that the game will feature an “expansive” skill tree system. Needless to say, I’ll be working hard on both!” In his last press release, Yoshida gave the following message to fans: “I expect everyone to have fun speculating, as we have a lot in store - not only for Final Fantasy XVI but for Final Fantasy XIV, too. If it’s anything like previous games, we can expect to see plenty of political intrigue, internal struggles, fiendish backstabbing, and high-octane boss fights. Of course, in true Final Fantasy fashion, this task is thwarted and our quest will likely revolve around rescuing his highness. ![]() Similar systems were also in play during the June 2022 State of Play gameplay reveal. We even get a glimpse of some of the series’ iconic summons (Titan, Phoenix, Ifrit, and Shiva), suggesting that we’ll be able to use them to smite our enemies. However, the combat does showcase some rather scintillating swordplay combos, deadly aerial attacks, warp-based dashes, and devastating magical attacks. Quite whether it will share the exact same mechanics as Final Fantasy XV remains to be seen. While the monolithic mechs and gas-guzzling airships may be gone, it does seem the action-based real-time battle system will be returning. “To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open-world design that limits us to a single open-world space, and instead focus on an independent area-based game design that can give players a better feel of a truly ‘global’ scale.”
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